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GameMaker

Horizontales
Used in game as either background or effects
What happens to objects when an event takes place
A timer and something will happen when the time is up
GameMaker Language
One particular occurrence of an object
Things in the game that are programmed to do stuff
GameMaker's scripting language
Destroys an object determined by the programmer
A feature which stops objects from overlapping with objects of the same feature
An event which is triggered for an object when the mouse clicks on the object
Used to make an object bounce off the wall
Make an object go to a random place on the screen
Two objects that touch each other
Verticales
Images that are used to show the object
Makes an object appear when some event happens
Tell a person what actions they can do
Adding or subtracting from the existing value predetermined
When something happens, points are added or deleted as programmed
Makes an object move as planned
An image that appears behind all other images
A cross-platform game development platform
The interface used to let people make games using the computer mouse
Things that happen in a game
A copy of the file used in case the original is lost
Scenes or levels where objects live