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SESSION 6: THE FINAL CHAPTER

Horizontales
Professions are now confronted with unprecedented requirements for ________ instead of reliance on "triumphant confidence" in the knowledge industry .
______ is the application of game-design elements and game principles in non-game context. (Huotari & Hamari, 2012).
In some professions, awareness of uncertainty, complexity, instability, uniqueness, and value conflict has led to the emergence of professional ___________ or competing view of the professional role.
_____ ______ are classified as humans born into a world unlike any previous time period because of the availability of and access to digital communications tools (Wortley, 2015).
______________-based learning are powerful tools for problem-solving, with low cost of failure and just-in-time learning.
John Dewey espoused learning by doing and that good teaching was not a method but an ____.
_____________ meaning is the traditional meaning of language.
Digital communication is a form of _______ ________ that enables understanding and promotes change.
__________ meaning is the experienced meaning of language that is constructed through experience and paired with action.
The use of video game technologies and applications for non-entertainment purposes originally introduced by the US Army are classified as ______ games.
While a gap may exist between professional knowledge and the real-world practice, the applied sciences are convergent whereas practice is ____________.
Professional practioners' ____________can serve as correction to "overlearning" by examining the repetitive experiences of a narrowly specialized practice.
Verticales
The value of technology is informed by _______ ________ within society.
Artificial Intelligence is the ability of a machine to replicate intelligent human ______ (Wortley, 2015).
______ technologies as those which so immerse us that we choose to spend our discretionary time, attention, and income on them (Wortley, 2015).
Exploring the _________ _________ of technology starts with the exploration of individuals’ connections with technology.
____________ is an act of designing - where learning is seen as designing a system to facilitate problem solving.
Cross-_________ teams occur when every member of the team has specific expertise and also understands everyone else’s role for efficient integration and sustainment of performance.
If technical rationality is incomplete for today's complex problems, professional reflection in action is necessary for the allowance of artistic judgments, intuition or ____________ knowledge.
Avatars can serve as a tool for promoting _______-_______ and exploring one’s identity.
According to Geertz, ______________ is at the center of ethnographic encounter.
An ____________ space is a community or interest group devoted to writing and teaching about a game as a distributed form of teaching.