SENTENCE THAT PLACES THE MAIN IDEA OR CENTRAL COMPLETE THOUGHT AT THE END OF THE SENTENCE, AFTER ALL INTRODUCTORY ELEMENTS
A RELATIVELY SHORT STORY THAT TEACHERS A MORAL, OR LESSON ABOUT HOW TO LEAD A GOOD LIFE
AN ATMOSPHERE CREATED BY A WRITER'S DICTION AND THE DETAILS SELECTED
THE REPETITION OF WORDS OR PHRASES THAT HAVE SIMILAR GRAMMATICAL STRUCTURES
INTRODUCES CHARACTERS, SITUATION, AND SETTING
THE USE OF LANGUAGE TO EVOKE A PICTURE OR A CONCRETE SENSATION OF A PERSON, A THING, A PLACE, OR AN EXPERIENCE
THE CENTRAL CHARACTER IN A STORY, THE ONE WHO INITIATES OR DRIVES THE ACTION
A "PLAY ON WORDS" BASED ON THE MULTIPLE MEANINGS OF A SINGLE WORD
A FIGURE OF SPEECH IN WHICH AN OBJECT OR ANIMAL IS GIVEN HUMAN FEELINGS, THOUGHTS, OR ATTITUDES
THE REASONS FOR A CHARACTER'S BEHAVIOR
A RECURRING IMAGE, WORD, PHRASE, ACTION, IDEA, OBJECT, OR SITUATION USED THROUGHOUT A WORK
A FIGURE OF SPEECH THAT COMBINES OPPOSITE OR CONTRADICTORY TERMS IN A BRIEF PHRASE
THE USE OF WORDS WHOSE SOUNDS ECHO THEIR SENSE
A WORK THAT MAKES FUN OF ANOTHER WORK BY IMITATING SOME ASPECT OF THE WRITER'S STYLE
A FIGURE OF SPEECH THAT USES AN INCREDIBLE EXAGGERATION OR OVERSTATEMENT