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Chapter 8

Horizontales
The use of technologies that construct physical objects.
The use of internet programs to study or individual courses.
These games target the acquisition of knowledge as its own end and foster habits of mind and understanding.
An institution that exists in cyberspace, teaching all of its classes online.
The understanding of your own thing and learning processes.
Verticales
Web-interactive video games, podcasts, and lesson plans downloaded to digital devices.
An economic system in which the use and exchange of knowledge plays a dominant role.
The increase of global connectivity, integration, and interdependence in economic, cultural and technological spheres.
An institution that exists in cyberspace, teaching all of its classes online.
Refers to playing computer and video games.