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Basic Magic the Gathering Terms

Horizontales
spell cards that deliver short-term effects that affect either creatures or players directly. They can be played during the main phase, and only when the Stack is empty
An object (a card or spell) with no colored mana symbols in their mana costs
Determined by counting the total amount of mana in its mana cost, regardless of color
A powerful mage who is able to travel across the planes of existence
Permanent which cannot be targeted by spells or abilities that are controlled by the opponent's
Constructed format where you can only play one copy of any card in your 60-card deck—except for basic lands
green-blue-red
the second step of your turn, between your untap and draw steps
Red-white-black
causes that source's controller to gain that much life
It used to be known as the “removed-from-the-game” zone.
Head designer of Magic the Gathering
TYPICALL DECK SIZE
Fuel for spells
The right to cast a spell, activate an ability, or take a special action
Starting Life
A player's discard pile
This permanent or player can't be the target of spells or abilities.
A marker used to represent an object that has one or more abilities, but no other characteristics
A free-to-play digital collectible card game developed and published by Wizards of the Coast
The pace at which one plays threats
A static ability that lets a creature deal excess combat damage to a defending player
Verticales
Portrayed as a circular pattern, clockwise in order: White, Blue, Black, Red, and Green.
A set of cards in a collectible card game that are separate from a player's primary deck
Refers to a spell or ability that deals damage to a target player, creature or planeswalker.
Slang for putting cards from the top of a player's library directly into that player's graveyard
Aggro deck color
Format which players build 60 card decks with cards from Eighth Edition forward
A supertype is bound by a rule" which prevents multiple copies of the card with the same name from existing on the battlefield under the same player's control
A static ability that creates an additional combat damage step , but lets the creature deal combat damage again in the second step
Control color
damage dealt to a creature by a source with it to be considered lethal damage
Used to be known as EDH
A casual multiplayer format for Magic: the Gathering played by teams of three players
Defined by their goal of winning quickly
deck type which focus on converting their cards into damage; they prefer to engage in a race for tempo rather than a card advantage-based attrition war
Status is represented by turning the card 90 degrees to the right.