A visual or graphic representation of an eLearning course. Used by Instructional Systems Designers to build the prototype for a course. It includes descriptions of the visuals, text, audio elements, interactions, and navigation that will be used in the course.
Refers to a training modality in which learner(s) and instructor(s) are in the same place, at the same time, in order for learning to take place. This includes in-person training and live online/virtual meetings.
This design framework begins with the end in mind and focuses on three sequential stages. 1. Identify desired results. 2. Determine acceptable evidence of learning. 3. Plan instruction and the learning experience.
This process provides a systematic method to study a program, practice, intervention, or initiative to understand how well it achieved its goals. This helps determine what worked well and what could be improved in a training, program, or initiative.
This acronym refers to a software application or web-based technology that is used to administer, document, deliver, and track training programs. This concept emerged directly from e-Learning and is used as a platform for online course content. At APHL, we have used Absorb and in the future will move to Docebo.
These are specific, measurable, action-oriented, learner-centered statements that articulate the behavior, knowledge, or skills that learners can demonstrate as a result of completing a course.
This inclusive practice refers to making information, activities, and/or environments sensible, meaningful, and usable for as many people as possible. Instructional systems designers follow design principles, web standards, and guidelines to ensure that people who have disabilities, impairments, or limitations can have the same or similar experiences as those who do not.
This term refers to the collection of lessons, assessments, content, materials, and resources of a training program.
This term refers to the method and practice of teaching adult learners. This theory is based on the following principles:
Adults need to know why they need to learn something.
Adults want their experiences valued in the learning environment.
Adults prefer to learn experientially and in a self-directed way.
Adults learn best when the topic is of immediate value to their personal lives and/or their work.
Adults approach learning as problem-solving rather than content-oriented.
Adults respond better to internal versus external motivators.
This term refers to the start and end of a project. Courses are created through a systematic process. Project management is one of the main responsibilities of an instructional systems designer. This involves identifying goals and objectives for the project, tracking project milestones, monitoring due dates, and following up with collaborators.
This term refers to the way that a course is delivered. Courses can be delivered in multiple formats such as in-person (face-to-face), virtual, video, online (asynchronous or synchronous), etc.
Founded on seven guiding principles, this design framework aims to create a learning environment that can be accessed, understood, and used to the greatest extent possible by all people. This framework focuses on flexible approaches to instructional and content presentation.
This technical skill is essential to developing clear and concise learning materials, objectives, user guides, tutorial videos, and more.